![tradeskillmaster forums tradeskillmaster forums](https://media.forgecdn.net/attachments/thumbnails/91/322/310/172/Untitled.png)
We are talking about a few months, not a few weeks. There is a ton of work left to do before TSM goes into its release phase so it's not going to be anytime soon. All these features are targeted for the release phase of TSM (which, perhaps not surprisingly, happens after the beta phase). None of these new features will be made publicly available during the current beta phase of TSM. I (and some periodic helpers), have been working hard on some big new features for the past few months and the work will likely continue for many weeks to come. However, rest assured that the work on the addon has done anything but slow down. So lately, there have been very few new releases of TSM or any of its modules including alpha versions.
#TRADESKILLMASTER FORUMS CODE#
This includes everybody from the initial alpha testers to the bloggers to the people who have contributed code to everybody over at The Consortium to people who stopped by the forum or IRC to provide feedback. There have been hundreds of people who have helped along the way that I'd personally like to thank. Watching it grow from a far-fetched idea into what it is today has truly been rewarding. Without sounding too sentimental, I really enjoy working on this addon. From highest to lowest: TradeSkillMaster, TSM_Crafting, TSM_Auctioning, TSM_AuctionDB, TSM_Shopping, TSM_Gathering, TSM_Mailing, TSM_Accounting, TSM_Destroying. While I don't have accurate numbers as to how many people use TradeSkillMaster, I do have data as to how many people use each of my addons relative to each other that I thought I'd share. Work on the release version of TSM (including this new tab) continues to this day! Work now begins on one of the biggest new features planned for the release version of TSM, the new auction house tab. June 1st, 2011 - At this point, TradeSkillMaster is very stable and countless new features have been added since it was first released as beta four and a half months earlier. May 23rd, 2011 - The 9th (and currently most recent) module, Destroying, created by Geemoney, is ready for alpha testing and is released as beta 5 days later. Accounting was released as beta 2 weeks later. The 8th module (including the main one), Accounting is released for some early testing. May 5th, 2011 - At this point, TradeSkillMaster is relatively stable and has earned it's spot in the gold making community. January 22nd, 2011 - TradeSkillMaster gets an official, dedicated forum at The Consortium. The addon is also featured on many key gold blogs. January 15th, 2011 - TradeSkillMaster finally released to general public as beta! Over the next few weeks, literally hundreds of bugs are fixed as tens of thousands of people start using the addon. This date was the original (very optimistic) target beta release date. This is the last new module before TSM is released as Beta.ĭecember 7th, 2010 - Cataclysm is released. The initial alpha version contains the AuctionDB, Auctioning, Crafting, Mailing, and Shopping modules.ĭecember 5th, 2010 - First alpha version of the Gathering module released. This same day, we begin inviting people (initially focusing on bloggers) to become alpha testers. The addon is featured in this JMTC post by Marcko. November 27th, 2010 - At this point, all major gold bloggers have been informed about this new TradeSkillMaster addon that's in early development.
![tradeskillmaster forums tradeskillmaster forums](https://media.codeweavers.com/pub/crossover/website/appdb/thumb_2862d61ee51696a2bb642f5c472c2dd2.png)
October 15th, 2010 - With brainstorming help from Cente, I decide that I want to combine the auction posting / canceling features of Auction Profit Master with the crafting features of Scroll Master and make one all-inclusive gold making addon. There will likely be ones that I miss so please check for updates when 4.3 goes live and let me know if you encounter any divide by zero errors (or any other errors for that matter). So, going through the dozens of code files to find and fix all these situations will take a while but I will try my best to have it done before 4.3. Previously, if X were 0 I would catch later on that 1/X was too high a number, but in 4.3, this would cause an error and crash the addon so I'll have to be a lot more paranoid when doing division. For example, everywhere I have 1/X where X is some variable, I now have to make sure X is not zero. Some of the situations are easy enough to fix (just use math.huge instead of 1/0), but others are not so easy. It turns out, there are many situations in which dividing by zero is useful. Now, you might be wondering why anybody would divide by zero in the first place. So, it has been brought to my intention that Blizzard thought it would be fun to make diving by zero throw an error in 4.3.